π§ Win β’ Challenge β’ Next
-
Win: The Godot β Zig port reached a huge milestone β
gdzigis running smoothly and the simulation core is nearly 100 % native. - Challenge: The TOML port was incomplete and needed several file rewrites before integration could succeed.
- Next: Continue the full simulation port to Zig, building on the completed manager migration.
βοΈ 100 % Zig Migration Complete (23 / 23 Managers)
All 23 game managers are now fully ported from GDScript to Zig.
- Final additions:
ZigAIDirectorManager,ZigAIEmpireManager, andZigQuestManager - 333 tests passing (256 Zig + 77 GUT) β zero compiler warnings, zero leaks
π TOML Configuration Migration
Gameplay configuration has moved entirely to TOML:
- 22 TOML files now act as the single source of truth for balance, events, and systems
- Legacy JSON assets archived with complete documentation
π Simulation System Track 2
The Turn Simulator foundation is now live:
- 23 phases planned β 4 implemented (resource generation, upkeep, colony growth, research)
- Economic feedback loops and performance benchmarks already show 20β50Γ speed gain
Track 2 Progress: 21 % complete and climbing.
π§© Testing, Docs & Performance
- 333/333 tests passing (100 %) across Zig + GUT
- Documentation reorganized (72 β 57 files)
- Hybrid Zig/GDScript architecture yielding major speed ups
6 000 lines of Zig code, 2 300 lines of tests, 2 500 lines of new docs β 31 commits in 24 hours.
πͺ The Big Picture
Track 1 (Migration): β
Complete
Track 2 (Simulation): π§ Underway (21 %)
The simulation framework is ready to handle complex turn-based economics and AI strategy at empire scale.