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Posts for Tag: AgenticDev

Stellar Throne DEVLOG #4 — The Great Migration: GDScript to Zig Complete 🚀


🧠 Win • Challenge • Next

  • Win: The Godot → Zig port reached a huge milestone — gdzig is running smoothly and the simulation core is nearly 100 % native.
  • Challenge: The TOML port was incomplete and needed several file rewrites before integration could succeed.
  • Next: Continue the full simulation port to Zig, building on the completed manager migration.

⚙️ 100 % Zig Migration Complete (23 / 23 Managers)

All 23 game managers are now fully ported from GDScript to Zig.

  • Final additions: ZigAIDirectorManager, ZigAIEmpireManager, and ZigQuestManager
  • 333 tests passing (256 Zig + 77 GUT) — zero compiler warnings, zero leaks

📊 TOML Configuration Migration

Gameplay configuration has moved entirely to TOML:

  • 22 TOML files now act as the single source of truth for balance, events, and systems
  • Legacy JSON assets archived with complete documentation

🚀 Simulation System Track 2

The Turn Simulator foundation is now live:

  • 23 phases planned — 4 implemented (resource generation, upkeep, colony growth, research)
  • Economic feedback loops and performance benchmarks already show 20–50× speed gain

Track 2 Progress: 21 % complete and climbing.


🧩 Testing, Docs & Performance

  • 333/333 tests passing (100 %) across Zig + GUT
  • Documentation reorganized (72 → 57 files)
  • Hybrid Zig/GDScript architecture yielding major speed ups

6 000 lines of Zig code, 2 300 lines of tests, 2 500 lines of new docs — 31 commits in 24 hours.


🪐 The Big Picture

Track 1 (Migration): ✅ Complete
Track 2 (Simulation): 🚧 Underway (21 %)

The simulation framework is ready to handle complex turn-based economics and AI strategy at empire scale.


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