🧠 Win • Challenge • Next
-
Win: The Godot → Zig port reached a huge milestone —
gdzigis running smoothly and the simulation core is nearly 100 % native. - Challenge: The TOML port was incomplete and needed several file rewrites before integration could succeed.
- Next: Continue the full simulation port to Zig, building on the completed manager migration.
⚙️ 100 % Zig Migration Complete (23 / 23 Managers)
All 23 game managers are now fully ported from GDScript to Zig.
- Final additions:
ZigAIDirectorManager,ZigAIEmpireManager, andZigQuestManager - 333 tests passing (256 Zig + 77 GUT) — zero compiler warnings, zero leaks
📊 TOML Configuration Migration
Gameplay configuration has moved entirely to TOML:
- 22 TOML files now act as the single source of truth for balance, events, and systems
- Legacy JSON assets archived with complete documentation
🚀 Simulation System Track 2
The Turn Simulator foundation is now live:
- 23 phases planned — 4 implemented (resource generation, upkeep, colony growth, research)
- Economic feedback loops and performance benchmarks already show 20–50× speed gain
Track 2 Progress: 21 % complete and climbing.
🧩 Testing, Docs & Performance
- 333/333 tests passing (100 %) across Zig + GUT
- Documentation reorganized (72 → 57 files)
- Hybrid Zig/GDScript architecture yielding major speed ups
6 000 lines of Zig code, 2 300 lines of tests, 2 500 lines of new docs — 31 commits in 24 hours.
🪐 The Big Picture
Track 1 (Migration): ✅ Complete
Track 2 (Simulation): 🚧 Underway (21 %)
The simulation framework is ready to handle complex turn-based economics and AI strategy at empire scale.