Mr. Phil Games’ Blog

Posts for Tag: indie game

Ground Combat & Territory Borders Revamped

This week’s updates brought big strides in polish and clarity for Stellar Throne. Ground combat now displays strength bars above their respective forces, making planetary invasions easier to read. Ownership now correctly updates after successful invasions, and the final phase of an invasion plays out as intended.

On the combat side, the battlefield grid now renders fully, fleets start in centered positions, and you can left-click + drag to move the map. Support ships have distinct plus-shaped icons, colony ships use circles, and troop ships have been fully renamed for clarity. Fleets with no ships are automatically cleaned up after combat, reducing clutter.

Outside battle, draggable UI panels (shipyard, diplomacy, bombardment) were unified under a new DraggablePanel base class, making the interface smoother. Loading screens are more responsive, and territory borders now update dynamically after colonization. The border system itself has been revamped with shaders, opening the door for smoother, more striking visuals.

This update brings Stellar Throne one step closer to feeling like a finished 4X experience.