Today I made major strides on the new in-game data editor for Stellar Throne. It now displays all JSON config files in a tree view with collapsible branches and supports basic text editing. This should make tuning gameplay values much faster and more accessible going forward.
Meanwhile, I continued working on the CLAUDE.md audit — though it’s turned into more of a rescue operation than a review.
A previous batch of Python-driven refactors (authored by Claude) introduced subtle bugs, most notably mangled import paths due to overzealous snake_case replacements. It looks like some *
-based file rewrites accidentally touched filenames that were never meant to change, which has caused some issues across the codebase. Untangling this has required slow, careful manual review.
✅ What’s Working
Tree-view editor UI for JSON game configs
Collapsible branches, inline editing, working file display
Good early traction on making tools for modding & tuning
⚠️ What’s Still In Progress
Editor lacks save & backup functionality
Needs scroll bar for long file lists
CLAUDE.md audit continues to drag on
💡 Takeaway
Letting the AI run unchecked file operations (especially scripted Python refactors) can introduce subtle breakage. The lesson: don’t let your AI coworker manipulate your repo unsupervised, especially across filenames or imports.