Mr. Phil Games’ Blog

Posts for Tag: editor

Editor Progress & CLAUDE.md Wrangling

Today I made major strides on the new in-game data editor for Stellar Throne. It now displays all JSON config files in a tree view with collapsible branches and supports basic text editing. This should make tuning gameplay values much faster and more accessible going forward.

Meanwhile, I continued working on the CLAUDE.md audit — though it’s turned into more of a rescue operation than a review.

A previous batch of Python-driven refactors (authored by Claude) introduced subtle bugs, most notably mangled import paths due to overzealous snake_case replacements. It looks like some *-based file rewrites accidentally touched filenames that were never meant to change, which has caused some issues across the codebase. Untangling this has required slow, careful manual review.


✅ What’s Working

  • Tree-view editor UI for JSON game configs

  • Collapsible branches, inline editing, working file display

  • Good early traction on making tools for modding & tuning


⚠️ What’s Still In Progress

  • Editor lacks save & backup functionality

  • Needs scroll bar for long file lists

  • CLAUDE.md audit continues to drag on


💡 Takeaway

Letting the AI run unchecked file operations (especially scripted Python refactors) can introduce subtle breakage. The lesson: don’t let your AI coworker manipulate your repo unsupervised, especially across filenames or imports.