Mr. Phil Games’ Blog

Stellar Throne Development Log: July 14, 2025

Today was a big productivity day on multiple fronts. I refined and finalized the CLAUDE.md specification that governs how Claude AI collaborates with the codebase, pushing it to a solid 9/10 quality score. I’ve started the cleanup phase — fixing legacy code that violates the updated standards.

On the content creation side, I generated sprite sheets for every major planet and star type in the game — 16 variants each for Terran, Barren, Desert, Ocean, Arctic, Garden, Gas Giant, and Volcanic planets, as well as for spectral star classes O through M. A key breakthrough came in refining the prompt workflow with ChatGPT: by iteratively adapting prompts to solve visual or technical constraints (like removing Earth-like continents), I unlocked a scalable generation loop.

I also got the new Jekyll-based version of mrphilgames.com up and running, successfully importing all my blog posts. Still needs polish — a landing page, logo, and blog/news feed — but the foundation is there.

Finally, I began integrating the new planet sprites into the Stellar Throne star map, though rendering bugs remain and stars haven’t been updated yet.