This week’s newsletter dives into the development philosophy behind Stellar Throne — and how I’m building it with AI as a true collaborator, not just a code generator.
I call it Agentic Game Development:
A workflow where AI helps me plan, design, and prototype entire game systems — from diplomacy AI to tactical ground combat — by working from goals, not syntax.
In the post, I cover:
A full weekly dev update (event-driven managers, new HUD actions, galaxy anomalies, bug fixes)
What “agentic development” means and how I use it daily
Real examples of prompts, AI responses, and what I build on top of them
The pitfalls of working with AI — and how I mitigate them
Why this workflow lets me design faster and focus on what matters
👉 Read the full post here https://mrphilgames.substack.com/p/agentic-game-development?r=ifm45
Whether you're curious about AI dev workflows or just want a behind-the-scenes look at Stellar Throne, I think you’ll find this one interesting.