Mr. Phil Games’ Blog

Posts for Tag: automation

Test Coverage, CLAUDE Compliance, and a Safer Codebase

Today’s focus was on strengthening Stellar Throne's internal validation pipeline and ensuring the project continues to scale cleanly under AI-assisted development.


✅ What Got Done

  • ✅ Improved Unit Test Coverage
    Identified gaps in existing test coverage, especially from earlier Claude-generated files. Added new test cases for key game systems, including colony construction, combat state transitions, and shipyard logic.

  • ✅ Test Counting & Verification System
    Built a utility that compares registered test modules against the actual file count. This prevents “orphaned” tests — where Claude writes a test but forgets to register it. It’s now part of the daily validation workflow.

  • ✅ CLAUDE.md Audit
    Completed a pass over the codebase to verify:

    • Naming conventions (camelCase)

    • File structure adherence

    • Token-safe module boundaries

    • AI prompt formatting patterns
      CLAUDE.md remains aligned with the project as of today.


💡 What I Learned

The test coverage illusion was subtle but dangerous — having tests written but not run creates a false sense of safety. Fixing this now saves major debugging headaches later. Also, AI output policies need reinforcement: it's easy for a helper like Claude to silently skip crucial steps unless expectations are made explicit and checked automatically.