A couple months ago I started game development again. Which begs the question: What am I going to do about Crimson Crisis?
For those who've been following along, Crimson Crisis has been in limbo. After setting up the Steam page, we got close to participating in one of Steam's Next Fests, but the demo never reached a place I was happy with in time. Life got in the way—as it does—and the project sat collecting digital dust while I dealt with paying the bills and the realities of solo development. But here's the thing: I never stopped thinking about it.
During my time away, I've gained perspective on what Crimson Crisis could realistically be. The original vision was too ambitious for a solo developer, which I am now. Mimesis Studio is no longer on the project, as I can't afford them anymore. We were building a sci-fi action-roguelite on the scale of Vampire Survivors, and while we made solid progress, I'm not sure I can achieve that same scope alone.
So I'm putting the project on the back burner. I hope to one day have the funds to rehire a team—maybe even Mimesis—and see Crimson Crisis through to completion.
What's next? Well, I've been exploring some exciting new territory. A friend repeatedly recommended I check out AI-assisted coding as a way to make games. So I started an experiment, and it's been going incredibly well. Mind-blowingly well. Coding with AI is a game changer—I estimate it boosts my productivity by 20X.
This week I'm diving deeper into this new workflow, and I'll share the results in my next post.
P.S. If you are interested in Crimson Crisis you can wishlist it here: https://store.steampowered.com/app/586290/Crimson_Crisis/