I'm going to try my hand at pixel art. Here's my first piece:
I'm going to try my hand at pixel art. Here's my first piece:
I participated in Ludum Dare 40 this weekend! The theme was "The more you have, the worse it is."
I've spent a lot of my spare time in November learning Game Maker 2 by trying to build a Tower Defense game. So, when the theme was announced I immediately thought, that sounds like a Tower Defense game! So, that's what I made. You play as a mage who’s been imprisoned in a maze built as a prison for criminals with magic abilities. There are monsters patrolling the halls and you can cast a spell that creates a Totem (tower) that can shoot fireballs. It's pretty basic, but I think it works pretty well. I think it'll be very hard to beat.
Game Maker preformed great! It was one of the most productive gamejams I've done. Game Maker did get on my nerves in a few places but overall I was impressed how quickly I could get ideas working. I can see using it more going forward. But, I must admit a part of me still wants to dump it and just write something from scratch, typical programmer.
The game itself is pretty interesting and I can see a lot of ways to make it better. It's basically a Roguelike mashed with Tower Defense. So, making the maze procedurally generated is the clear next step. I'll see how the reception goes, if is does a tiny bit okay, then I'll probably make a post-compo version and expand on the ideas.
https://ldjam.com/events/ludum-dare/40/the-prison-maze-of-ozxu
It isn't a game, but I made this interesting looking thing, a sort of moving fractal. I know my Grandpa would have thought it was cool because he loved math and fractals where one of the things that drew him to computers. The fractals he made didn't move, but he did use color animation to give it the feeling of moving, but this kind of movement would is like a whole new world.
We will launch the new products soon, for new customers to buy. As an existing Unity 5.x perpetual license customer, you will no longer get new updates after March 2017. However, you have a few options if you want to keep getting updates:
For up to five seats, you may subscribe to Unity Pro at the special price of $75 per month for a limited transition period, after which the price will revert to the normal subscription price of $125 per month:
- If Unity 5 Pro is your first version of Unity, your transition period is one year.
- If you owned Unity 4 Pro, your transition period is two years.
If you make less than $200k per year, you may choose Unity Plus and pay $35 per month with an annual commitment.
I watched Jonathan Blow's talk How To Design Deep Games with Jonathan Blow which is actually kind of a misleading title because the talk is about the concept of "Deep Work" and how to sustain work on a long project. This is one of those talks where you need to watch it a few times, so these notes are probably not capturing the full picture.
What is "Deep Work"?
The day is coming when a single carrot, freshly observed, will set off a revolution. - Paul Cezanne
You're only allowed to take a break to work on something smaller than what you have already shipped.
I watch Jiro Dreams of Sushi on Jonathan Blow's recommendation, he calls it an example of "Deep Work." Jiro Ono makes sushi, and has been doing it for 75 years. Jiro has seemingly limitless passion and commitment to the craft of sushi. He is on a literal life long journey exploring, reaching, testing and experimenting with all elements of what great, perfect sushi IS. He pursues this perfection of sushi knowing it is bigger, greater and blindingly impossible to contain. Jiro is not an emotional man, he seems serious almost always, but you find his passion in the film through the juxtaposition to his son, Yoshikazu. Yoshikazu is obeying the Japanese tradition of flowing his father's footsteps, carrying forward the mantle of the family, being a dutiful son (I believe the word in Japanese is oyakoukou). Several times in the film, Jiro says he is "in love with work." Yoshikazu does not even hint at such things, he's seem empty of passion for sushi, and full of a deep sense of respect for tradition and duty to make his father proud.
In the film, the Japanese term Shokunin comes up several times as a way to capture the essence of Jiro. This seems to mean master craftsman and life worker. Googling the term turned up this article talking about the film, Shokunin Kishitsu & The five elements of true mastery, which does a good job of capturing the five elements food critic Masuhiro Yamamoto describes in the film which make Jiro a true master at his art:
A true master:
Always...
look ahead and above yourself.
Always try...
to improve on yourself.
Always strive to elevate your craft. - Jiro Ono
Jonathan Blow did an Ask Me Anything on Reddit Friday: I am Jonathan Blow, game development person; ask me stuff.
I was specifically interesting in advice type tidbits, here are my notes.
Who Is Jonathan Blow?
Game designer and programmer for the games Braid and The Witness; Partner in angle investor Indie Fund; And creator of programming JAI.
Just a little something I've been messing with. #LogicGates #NANDToRuleThemAll pic.twitter.com/iIx7zaOUxl
— MrPhil (@xMrPhil) January 21, 2016