Archive for the ‘XNA’ Category

- Figured out how to drawn lines using sprites, Thank you to XNA wiki – Rail links between cities drawn – Added a bunch of cities: Springfield, Memphis, Little Rock, Baton Rouge, and New Orleans – Cleaned up the map some, including better lakes around New Orleans: Lake Maurepus, Lake Pontchartrain and Lake Borgne

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XNA SpriteFonts

While working on Iron Roads today, I tried to use the custom font Radius (a free font from Urban Fonts.)   I like how the letters look like curving tracks you might see on a draftsman’s drawing or surveying map.  It has potential for the Iron Roads logo.  Anyway, I ran into a tricky problem that stumped me for a long [...]

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I didn’t finish. I just didn’t have my weekend clear.  You really need a clear weekend to finish Ludum Dare. The tech change in the middle didn’t help. My main take away: Unity slowed me down. I’m too much of a programmer. When a game engine gets in the way, I can see all the [...]

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Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don’t expect too much of a game done by Sunday night. That’s the way Ludum Dare’s go!

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Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don’t expect too much of a game done by Sunday night. That’s the way Ludum Dare’s go!

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I’d like to encourage everyone to support this project, it’d be a wonderful and powerful tool for indies: ExEn: XNA for iPhone, Android and Silverlight

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