Archive for the ‘Iron Roads’ Category

- Figured out how to drawn lines using sprites, Thank you to XNA wiki – Rail links between cities drawn – Added a bunch of cities: Springfield, Memphis, Little Rock, Baton Rouge, and New Orleans – Cleaned up the map some, including better lakes around New Orleans: Lake Maurepus, Lake Pontchartrain and Lake Borgne

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XNA SpriteFonts

While working on Iron Roads today, I tried to use the custom font Radius (a free font from Urban Fonts.)   I like how the letters look like curving tracks you might see on a draftsman’s drawing or surveying map.  It has potential for the Iron Roads logo.  Anyway, I ran into a tricky problem that stumped me for a long [...]

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The big news today is that Silverlight 3.0 has been released. This is means a change for Iron Roads. I’ve been working with Silverlight 2.0 and could probably finish it just fine without upgrading to 3.0. There is, however, one feature in particular that compels me to retarget to Silverlight 3.0: Out of Browser Support. [...]

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It has been a while since I’m made any posts because I’ve been so busy with the move.  On April 1st (no fooling) I drove a U-Haul with all my possessions to my new home in Northern Virignia (that’s part of the Washington, DC Metro Area.)  The hardest part is now over and I’m about [...]

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More wiggly coasts

The top image is an older screen shot so you can better see my progress and the second one I took today.  You have to look hard to see the progress I’ve made lately but it is there! I’ve been working on the map editor so I can more easily add cities and adjust thier [...]

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  The holidays have kept me so busy I haven’t talked any about my new project. Another Ludum Dare 48 Hour game development contest occurred the weekend of December 5th. It was my fourth time to play and the 13th contest to date. This time the theme was “Roads.” Roads turned out to be a [...]

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