I’ve just finished Ludum Dare 23. The theme was Tiny World, so I made a game about Seed warfare. It came out pretty good. You can play Seeds of Destruction: here.

Iron Roads Progress 1/23/2012
- Figured out how to drawn lines using sprites, Thank you to XNA wiki
- Rail links between cities drawn
- Added a bunch of cities: Springfield, Memphis, Little Rock, Baton Rouge, and New Orleans
- Cleaned up the map some, including better lakes around New Orleans: Lake Maurepus, Lake Pontchartrain and Lake Borgne
Posted in Iron Roads, XNA | Tagged baton rouge, iron roads, lake borgne, lake pontchartrain, memphis, new orleans | Leave a Comment »
Posted in Business, Inspiration | Tagged BLACKOUT, SOPA | Leave a Comment »
I added The Last Sleeper to my list of Kickstart projects today. I really think the music by Erik Aadahl is well done. The latest update has a nice track, you should take a listen I’m also intrigued by the story of the game, and it sounds like the game designer has face some serious adversity getting the project this far. Add your support, only a few hours left!
Posted in Funding, Inspiration | Leave a Comment »
Here’s another batch of interesting game project I’ve supporting on Kickstarter. They a look they need more support:
UFHO2 – A Turn-based Strategy Game

Organ Trail: Director’s Cut

LangGuini a Card Game!

Puzzle Me! – A Family-Friendly Board Game

Posted in Funding, Inspiration | Leave a Comment »
I was working with some code in a book today and could not figure out why a variable was giving me problems.
Unknown idenifier: ‘mesh’. (BCE0005)
I don’t usually program using JavaScript much less with MonoDevlop, so it took me a while. Turns out, it’s a little thing:
#pragma strict
I was using it, and the book wasn’t. They didn’t declare the variable in the example unlike ALL the other ones! That’s why it is unknown, it IS unknown. The sample code that came with the book compiled because it doesn’t have the #pragma strict.
Posted in Code, Unity | Leave a Comment »







