We often hear of Posttraumatic stress disorder or PTSD, especially associated with combat veterans and difficulties they face returning home, but did you know there is a positive version of PTSD called Posttraumatic Growth? Game designer Jane McGonigal and author of Reality Is Broken: Why Games Make us Better and How they Can Change the World found herself in a troubling situation. After a sever injury to her head, she began having suicidal thoughts! Her solution was to gamify her recovery! The game is called SuperBetter!
She gave a Ted Talk about the experience: Jane McGonigal: The game that can give you 10 extra years of life
The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/
I no longer live in DC, but I thought I’d jam along with them! If you want to join me, I setup a Facebook event: https://www.facebook.com/events/611843362194465/
Recommendations for tools:
(dev wiki) http://choicescriptdev.wikia.com/wiki/ChoiceScript_Wiki
(dev tutorial) http://www.choiceofgames.com/make-your-own-games/choicescript-intro/
(gamasutra article) http://www.gamasutra.com/blogs/DanCox/20130304/187702/Learning_Inform_7_Part_1.php
An alternative for those who think text games might be too boring, and want a meatier game experience while still fitting the theme of the jam, would be to try an “Idle” game:
(candy box) http://candies.aniwey.net/
(a firelit room) http://adarkroom.doublespeakgames.com/
This was my best GDC yet. I had some great business cards, my resume and something to talk about: founding and running the Washington DC Area Unity3D Users’ Group. I had a wonderful time, did the most networking of my life and came home very inspired! I even got to meet and chat with Matthew Davis one of the creators of FTL. (WHAT! You haven’t played FTL!! GO BUY IT NOW!!! )
One, bit of fun that happen was Cart Life won the IGF Nuovo award. Cart Life’s creator Richard Hofmeier decided to deface the award sign and hand the booth over to howling dogs by Propentine.
On the last day of the trip, I decided to go to the Dutch Game Garden at their consult. I met of Maarten Wiedenh of Reus which he is playing in the picture above. It’s a cool game about Gods and planet building, its worth getting. On the way, a monk approached me and gave me the “Work Smoothly” medal pictured above. It struck me as smart way to think about working , “Work Smoothly.” It’s become a sort of motto now, whenever I get harried or out of sorts I remind myself to get collected and work smoothly.
[Yes, another HORRIBLY late post, cut me some slack!]
I participated in the Global Game Jam this year. It was my second appearence, the first time being in 2010 on Space Exodus.
Here are my brainstorming notes (on right) and pitch (on left):
Heart QWOP Concept
Essentially I wanted to make a QWOP style game about moving blood through the heart to the brain. I was thinking that if you didn’t do it well enough the brain would loose oxygen and then the letters you need to press would change. Sadly, no one wanted to join my team.
Instead I joined the Heart Trampoline team.
Play Heart Trampoline. Be sure to check out the credits, one of our talented artist did portraits of all the team members.
Also, Heart Trampoline is my January entry in the One Game A Month Jam/Challenge.
This is a question I hear a lot and here’s what I’ve learned:
See a game missing? Email me the name and citation, thanks.